I am a very punctual person.
Usually whenever I setup an appointment, you can bank on the fact that I'll show up on time.
(Although I do constantly ask myself why I keep showing up to my dental appointments on time when my fucking lazy ass dentist always has me waiting 30+ minutes every fucking time I show up. I mean wtf? Is his time really that much more important than mine? And... well... I better shut up before I go completely off topic).
Getting back on topic... punctuality.
There is one reoccurring occasion however, that I find myself constantly being late at: going to the movies.
If a movie started at say... 9pm, I can guarantee I won't be inside the theater until 9:10pm. Over time I have come to the conclusion that this aberration in behavior is subconscious and mainly due to one word: trailers.
Everyone knows what I'm talking about. If you buy tickets for a movie that starts at X o'clock, the actual movie you paid to see won't start until a good 5-10 minutes later. And this is all due to the 5-10 minutes of advertising they force feed into your brain. That is what trailers are after all, carefully designed visual advertising to arouse interest in an upcoming movie. (No, I did not rip this definition off a dictionary!)
If the trailer is for an upcoming comedy, you might see snippets of punchlines, if it is for an action movie, you'll probably see explosions left and right, and finally, if the movie is trying to sell you on sexual appeal (what movie these days aren't?) you'll probably see some half-naked chick walking around in what appears to be compromising positions.
And there in lies my point. A trailer is undoubtedly a carefully designed ad, but it can also elude to what the movie will focus on and what it's ultimately about. So is it a far stretch to assume that video game trailers are created under the same premise? Perhaps careful analysis (or over-analysis) of a video game trailer can not only showcase an ad, but also what the game will be about.
So let's begin by looking at an upcoming title due to be released on October 31st, 2007: Age of Conan: Hyborian Adventures
High-Resolution Trailer Download Link
Low-Resolution Trailer Download Link
After watching the trailer, one word keeps popping up in my mind: brutal. I don't think alot of video games (especially ones that want to target a more "youthful" audience) will be so graphic in their depiction of combat. Decapitations, limb removal, swords gorging through bodies, blood flying everywhere etc. are clearly aimed at a more mature and older audience.
I like it! Fuck the 10 year old kiddy gamers that cry and whine at every opportunity. I think seeing someone's head get cut off before you even have a chance to play the game is an implicit understanding that you're about to play in a harsh and brutal environment, and thus, lose all right to complain/moan about getting PK'd.
I like harsh, and I really like brutal.
But to remain objective and impartial, I have to say I'm also a little scared by this trailer. Harsh and brutal combat is one thing, but will the developers go overboard and create a harsh and brutal character advancement system as well? Will the gameplay generally be harsh and brutal?
I find grinding for 5 billion levels a very harsh and brutal undertaking. If the "harshness and brutality" of the combat is also instilled into other aspects of the game... I'm kinda scared.
I can easily name a handful of past MMO titles that have taken the "harsh environment" mantra overboard and created what would have been a very entertaining game into something that was very tedious.
So the ultimate question remains: What are the developers trying to tell us? That combat will be harsh and brutal? Or will the environment/game be harsh and brutal?
The next title that we're going to look at is due to be released in early 2008: Warhammer Online: The Age of Reckoning
WAR Cinematic Trailer (Flash 8 Required, which can be downloaded here.)
Before I comment on this trailer, I think I should point out that the studio that created this WAR trailer was also the same studio that created the AoC trailer above. Therefore the artistic and conceptual differences in both trailers clearly stem from what game developers/marketers wanted to showcase.
After watching the WAR trailer, you can immediately identify certain similarities and also starking contrast. Clearly, both wanted visual displays of combat, but I think the WAR trailer was a lot more light-hearted, playful, and catered to a more youthful crowd. (How else do you explain the complete lack of blood and the fact no characters were shown to be killed but merely implied?)
In any case, I think the orc getting catapulted into a wall as an opening scene was a brilliant idea. It demonstrated that the developers never lost sight of the "big picture" of "having fun." A clear difference from the Conan trailer that showcased brutal combat, but not necessary light-hearted humor or fun.
Obviously the flip side to this is that the game might become too neutered because it is quite clear it is aimed at a different (younger?) audience. (WoW clone?)
Only time will tell.
Finally, we take a look at a title that has been out for years (unlike the 2 beta MMO titles we just analyzed): EVE Online's most recent expansion: EVE: Revelations
EVE: Revelations Trailer
For a game that is no longer in development and has been out for nearly half a decade, you expect a certain level of refinement and polish. High expectations that I think the trailer aptly meets.
In my opinion, by far the best trailer out of the 3 because it captures the sense of excitement that we are all looking for when playing games.
I think it should be noted that while the other 2 trailers above were CG Cinematic trailers, the entire EVE trailer was created from in-game visual materials. What you see is what you get when you play.
So what does this trailer tell us? I think by comparing and contrasting this trailer with the above 2, you can clearly tell that EVE is no longer "in development" but clearly looking to entice a higher subscription rate. You don't get a CG clip that fuels your fantasy about what the game will be, but instead you get actual in-game footage that shows you what the game is. A clear difference that acts as a testament to what stage various games are in by what kind of trailers they put out.
Usually whenever I setup an appointment, you can bank on the fact that I'll show up on time.
(Although I do constantly ask myself why I keep showing up to my dental appointments on time when my fucking lazy ass dentist always has me waiting 30+ minutes every fucking time I show up. I mean wtf? Is his time really that much more important than mine? And... well... I better shut up before I go completely off topic).
Getting back on topic... punctuality.
There is one reoccurring occasion however, that I find myself constantly being late at: going to the movies.
If a movie started at say... 9pm, I can guarantee I won't be inside the theater until 9:10pm. Over time I have come to the conclusion that this aberration in behavior is subconscious and mainly due to one word: trailers.
Everyone knows what I'm talking about. If you buy tickets for a movie that starts at X o'clock, the actual movie you paid to see won't start until a good 5-10 minutes later. And this is all due to the 5-10 minutes of advertising they force feed into your brain. That is what trailers are after all, carefully designed visual advertising to arouse interest in an upcoming movie. (No, I did not rip this definition off a dictionary!)
If the trailer is for an upcoming comedy, you might see snippets of punchlines, if it is for an action movie, you'll probably see explosions left and right, and finally, if the movie is trying to sell you on sexual appeal (what movie these days aren't?) you'll probably see some half-naked chick walking around in what appears to be compromising positions.
And there in lies my point. A trailer is undoubtedly a carefully designed ad, but it can also elude to what the movie will focus on and what it's ultimately about. So is it a far stretch to assume that video game trailers are created under the same premise? Perhaps careful analysis (or over-analysis) of a video game trailer can not only showcase an ad, but also what the game will be about.
So let's begin by looking at an upcoming title due to be released on October 31st, 2007: Age of Conan: Hyborian Adventures
High-Resolution Trailer Download Link
Low-Resolution Trailer Download Link
After watching the trailer, one word keeps popping up in my mind: brutal. I don't think alot of video games (especially ones that want to target a more "youthful" audience) will be so graphic in their depiction of combat. Decapitations, limb removal, swords gorging through bodies, blood flying everywhere etc. are clearly aimed at a more mature and older audience.
I like it! Fuck the 10 year old kiddy gamers that cry and whine at every opportunity. I think seeing someone's head get cut off before you even have a chance to play the game is an implicit understanding that you're about to play in a harsh and brutal environment, and thus, lose all right to complain/moan about getting PK'd.
I like harsh, and I really like brutal.
But to remain objective and impartial, I have to say I'm also a little scared by this trailer. Harsh and brutal combat is one thing, but will the developers go overboard and create a harsh and brutal character advancement system as well? Will the gameplay generally be harsh and brutal?
I find grinding for 5 billion levels a very harsh and brutal undertaking. If the "harshness and brutality" of the combat is also instilled into other aspects of the game... I'm kinda scared.
I can easily name a handful of past MMO titles that have taken the "harsh environment" mantra overboard and created what would have been a very entertaining game into something that was very tedious.
So the ultimate question remains: What are the developers trying to tell us? That combat will be harsh and brutal? Or will the environment/game be harsh and brutal?
The next title that we're going to look at is due to be released in early 2008: Warhammer Online: The Age of Reckoning
WAR Cinematic Trailer (Flash 8 Required, which can be downloaded here.)
Before I comment on this trailer, I think I should point out that the studio that created this WAR trailer was also the same studio that created the AoC trailer above. Therefore the artistic and conceptual differences in both trailers clearly stem from what game developers/marketers wanted to showcase.
After watching the WAR trailer, you can immediately identify certain similarities and also starking contrast. Clearly, both wanted visual displays of combat, but I think the WAR trailer was a lot more light-hearted, playful, and catered to a more youthful crowd. (How else do you explain the complete lack of blood and the fact no characters were shown to be killed but merely implied?)
In any case, I think the orc getting catapulted into a wall as an opening scene was a brilliant idea. It demonstrated that the developers never lost sight of the "big picture" of "having fun." A clear difference from the Conan trailer that showcased brutal combat, but not necessary light-hearted humor or fun.
Obviously the flip side to this is that the game might become too neutered because it is quite clear it is aimed at a different (younger?) audience. (WoW clone?)
Only time will tell.
Finally, we take a look at a title that has been out for years (unlike the 2 beta MMO titles we just analyzed): EVE Online's most recent expansion: EVE: Revelations
EVE: Revelations Trailer
For a game that is no longer in development and has been out for nearly half a decade, you expect a certain level of refinement and polish. High expectations that I think the trailer aptly meets.
In my opinion, by far the best trailer out of the 3 because it captures the sense of excitement that we are all looking for when playing games.
I think it should be noted that while the other 2 trailers above were CG Cinematic trailers, the entire EVE trailer was created from in-game visual materials. What you see is what you get when you play.
So what does this trailer tell us? I think by comparing and contrasting this trailer with the above 2, you can clearly tell that EVE is no longer "in development" but clearly looking to entice a higher subscription rate. You don't get a CG clip that fuels your fantasy about what the game will be, but instead you get actual in-game footage that shows you what the game is. A clear difference that acts as a testament to what stage various games are in by what kind of trailers they put out.
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