I wrote The De-Evolution of the SOE PvPer: awhile ago and I wanted to take it a step further. Since Ultima Online’s death and Shadowbane’s failure American gamers have been pushing MMO Devs to make easy games that look cool. Then take it further, compare popular games of the 80s and 90s to the popular games of the 00s (<- btw typing 00’s is weird). It seems like the further back you go, the more competitive games were. Games are shorter, shinier, more simplified, and generally easier to play, but they do “look cooler”. Furthermore, games increasingly lack good multiplayer which brings me back to what prompted this post.
You take a game like TF2 which has been changed to be easier to play since TFC (Team Fortress 1). They removed grenades which were hard to get and had to be thrown carefully and added invulnerability, invisibility, and opened up the maps to make it easier to hide around corners and do things like insta-kill with snipers and spies. Sound like any MMO’s we’ve played lately? Game companies are changing games to fit a win-at-all-costs-profile. Complaints came due to the more competitive nature of the FPS gamer. So they added a way for hosts to disable crit hits on their servers. After the patch I was dumbfounded to see that there were NO American based servers that had disabled crits. So I went out searching to find out why and I couldn’t even find much of a discussion about it. I did find one decent discussion about it on the -Q- Clan Forum and replied (think I'll get flamed? lol). I went through the posts and the feedback was mixed evenly. Here are a few choice quotes from the people who like Crits:
This guy compares a Soldier vs. Engineer as a need for a crit? If a soldier shoots an engy in the face at the same time that an engy shoots a soldier in the face the soldier should win every time. Under the current system a tie (they kill each other) is likely. So, engys run faster, can build teleporters, dispensers, and guns BUT SHOULD be able to go toe to toe missile launcher vs. shotgun???
Then he goes on to compare a Heavy weapons guy with a Medic healing him vs. a single Soldier. Why does there need to be an advantage for the underdog? Doesn’t that completely contradict the meaning? Why play smart and skillfully when you have a fair chance of getting a lucky shot to kill a better player or set of better players? It sure seems like an imbalance AND a crutch for mentally incapable gamers.
There’s some ways to increase your crit chance but the best way (simply put) is to kill people and stay alive. The things are still pure luck and the fact that a supposed “good player” would want crits makes me thing he’s full of shit and not a “good player” at all. A skilled player wouldn’t feel the need to brag about how they get more insta kills than other players, sorry scrub. This retard is the type of gamer that we founded this guild to kill. If he could figure out a way to argue that he loses better than you he would.
This pounds my point home. The reason that classes exist in games is to give different types of gamers an option to play something that more suits their style. For example: the Scout can double jump and run much faster than other classes while capping points twice as fast. This is their advantage. The character should be played to those advantages. The fact that we see Scouts double jumping over a heavy and two shotting him before he can react shows massive imbalance, NOT skill. Here’s a shocker…Heavies, Demos, and Soldiers SHOULD do more damage because that is their main advantage! Fucken stupid people are frustrating…
So what does this have to do with the “American Gamer”? After a few days of custom “nocrit” being live in TF2 I have seen two American based servers go turn it on and both turned it back off. I have seen about 20 Euro based servers turn it on and leave it on and no Asian servers. America seems to have changed from the land of competition and accomplishment, to the land of meaningless/pointless macaroni awards. I don’t enjoy the Asian style: lies, cheat, steal, and even “pay-for” model of “success”. I fear that Americans are leaning that direction while Europeans push away.
Take games like Neocron and Eve and compare them to games like WoW and Lineage…See the difference yet? When FPS games try to patch out skill I can't help but lose hope for MMOs and RTS games.
It seems like people increasingly want to be a ninja sniper that insta-kills everyone so they can log off with a false sense of accomplishment and take that back to their hollow failure of a life. Games should be played casually for fun, not to replace people's lacking self esteem IRL, so I say fuck them all, lets all be pirates and sword fight drunk! YARRR!!!
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Originally posted by TF2 Patch Notes
One thing to remember is that with such a class based game, the crits balance out a lot of the classes. When you're complaining of get hit in the face with a crit rocket, it's doesn't seem much like it, but what of the Engineer defending his dispenser or SG against a Soldier? Without crit shotgun blasts, he would hardly stand a chance. The same thing could be said of Soldier vs. Heavy+Medic fights. With a crit, the Soldier has a decent opportunity to take out the both of them, and a good chance of killing at least the Heavy. Without crits, he's not going to be able to take out the heavy--unless the Heavy completely sucks. While it's pretty hard to do, try to trust Valve a little bit...they've got it pretty well balanced...
Then he goes on to compare a Heavy weapons guy with a Medic healing him vs. a single Soldier. Why does there need to be an advantage for the underdog? Doesn’t that completely contradict the meaning? Why play smart and skillfully when you have a fair chance of getting a lucky shot to kill a better player or set of better players? It sure seems like an imbalance AND a crutch for mentally incapable gamers.
Since I manage to string crits more than most people, I'm rather fond of them. They really help your kills per minute stat. I'd like if it they generated a stat on most crits. I might be the #1 crit person on the server. Its likely I'm the #1 soldier who gets the most crits. I might even out crit some heavies/pyros.
If you can predict crits, and effectually use them, then its unlikely you want them removed. There is a couple clan secrets I'm gonna need to let you in on.
If you can predict crits, and effectually use them, then its unlikely you want them removed. There is a couple clan secrets I'm gonna need to let you in on.
The only real results you will get by taking out Crits is making the Demo and Soldier seem more powerful! Once a Shotgun/pistol/minigun/melee weapon doesnt crit there is nothing that damages like them. Soldiers and Demos already know they can stand toe to toe and kill any HW that isnt critting as long as they arent point blank. Scouts frankly dont kill if they dont crit usually and I wouldnt want to see a Pyro without crits!
So what does this have to do with the “American Gamer”? After a few days of custom “nocrit” being live in TF2 I have seen two American based servers go turn it on and both turned it back off. I have seen about 20 Euro based servers turn it on and leave it on and no Asian servers. America seems to have changed from the land of competition and accomplishment, to the land of meaningless/pointless macaroni awards. I don’t enjoy the Asian style: lies, cheat, steal, and even “pay-for” model of “success”. I fear that Americans are leaning that direction while Europeans push away.
Take games like Neocron and Eve and compare them to games like WoW and Lineage…See the difference yet? When FPS games try to patch out skill I can't help but lose hope for MMOs and RTS games.
It seems like people increasingly want to be a ninja sniper that insta-kills everyone so they can log off with a false sense of accomplishment and take that back to their hollow failure of a life. Games should be played casually for fun, not to replace people's lacking self esteem IRL, so I say fuck them all, lets all be pirates and sword fight drunk! YARRR!!!
If you register on the forum you can view our news archives and comment on the news! You must verify your email so put a valid one (most free emails are banned). If you have any registration issues or a free email we can verify or manually create an account for you. Email: Jackal@opponline.net with a username and password.
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