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More Post-Expansion DF Patching

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  • More Post-Expansion DF Patching

    This is the third patch since the expansion. Noteworthy changes include:

    You cannot mount a cannon while climbing a fishnet or a ladder
    Transferred characters can now buy extra conscript weapons
    Guard tower damage was lowered
    Fixed a bug that didn't always allow you to learn a skill while reading books/manuals
    You no longer need to click twice to get back to normal melee/archery attack after using an alternative melee/archery attack.
    An issue with disabling blow/disabling shot was fixed where the victim couldn't block again if killed by the shots.
    A bug was fixed where cool down on skills/spells wasn't displayed correctly on the client if you died and re-spawned while the cool down was active.
    Made all village control points persistent across server shutdowns. This means that the timers will not reset after server-up and the previous owner will still own it if they haven't timed out already.
    Kraken protections were fixed where players could use certain types of magic arrows to damage it. Kraken is for ships only
    Cool down problems with volcano are fixed
    Cool down problems with Toxic Rain were fixed.
    We've also made small updates to various props.

  • #2
    Re: More Post-Expansion DF Patching

    Originally posted by Dafyyd
    Guard tower damage was lowered
    Hopefully they mean it this time

    Originally posted by Dafyyd
    Made all village control points persistent across server shutdowns. This means that the timers will not reset after server-up and the previous owner will still own it if they haven't timed out already.
    This is interesting. I'm glad certain guilds will no longer be able to grab 10+ villages because they're on at 4am, also makes it worth it to cap villages past 10~pm.

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    • #3
      Re: More Post-Expansion DF Patching

      More DEC 16 PATCH NOTES:

      * Added global cool down to Whirlwind attacks
      * Smelting now skills up Industry
      * Fixed a problem where the Firescourge monster would not spawn
      * Increased drop rate for player vendors and safes in chaos chests
      * There is now an increased probability of rare item drops on monsters
      * There is now an increased probability of astrolabes and orb drops on monsters and wild life.
      * Spawning effects were added on mounts.
      * Knock back effect of Fireball has been reduced
      * Knock back effect of Inferno has been reduced
      * Knock back effect of Missile Fury has been reduced
      * Internal player forum issues have been addressed
      * Addressed an issue where players could sometime climb on top of Sea Fortresses
      * Increased prices on some shade crafted items and increased shade craftskill gain
      * You cannot jump more often than once every 10 seconds while being in water
      * Added filters in Clan News Reel for Village Control Points and Fortresses
      * Fixed a bug that prevented the casting of a spell when you selected a new spell.
      * Fixed a bug where the last battlespike of a stack (or if you just had one of each type)would only do 4 points of damage.
      * Fixed a bug where the penalty involved in buying new skill extensions wasn't always calculated correctly. (It would be calculated correctly after re-logging)
      * Fixed a bug in clan officer chat where only Generals and Supreme Generals could use it
      * Fixed a visual issue regarding cooldowns and their display on the client. If you re-spawned or teleported while the cool down was active the cool down did not display correctly on the client.
      * Fixed a bug where disabling shot would skill up even if you didn't hit a monster or player
      * Fixed a bug where upon login the previous map marker display selection was not honored.
      * Fixed a bug where Wild Life could sometimes walk on water.
      * Fixed a bug which created problems trading on a moving ship/warhulk.
      * Increased monster protection against mount attacks
      * There have been some Minor Monster behavior improvements
      * Updated the spell inventory of the Devil
      * Fixed a melee combat exploit regarding monsters on narrow passages (was affecting Menhirs)
      * Visual Effect updated on Desecration in Necromancy
      * Visual Effect updated on Evil Eye in Necromancy
      * Visual Effect updated on Infernal Shield in Necromancy
      * Visual Effect updated on Bludgeoning Weakness in Necromancy
      * Fixed a visual bug regarding Quest Rewards
      * Fixed some minor quest bugs
      * Added some more guards regarding virtual memory
      * Added some more guards regarding some bad router problems

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