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  • Darkfall Activity Report

    Originally posted by Tasos
    We’re preparing for the next patch as our immediate priority, and in this next patch we have added offline meditation, several bug fixes, an auto-stacking update for equipped items, a new Sea Fortress Schedule, and more. The patch is coming next week, due to some persistent bugs which kept us from launching it sooner.

    The sprint schedule is running as planned, much of the same things we have been working on, continue. We’ll go into this in more detail next week after the sprint presentation.

    We’d like to thank our players for taking our suggestion last week and sending more feedback our way. The community liaisons collected more feedback and suggestions from the forums and I’d quickly like to address some of these today:

    There was quite a bit of feedback having to do with issues related to the user interface, example: a suggestion for a visual indicator on the chat interface, how much bank space you have left, or horizontal hotbars. These will be addressed with the new GUI so we won’t comment on them right now. As we have mentioned our new GUI is going to be completely different. We do want your feedback and ideas however so please keep them coming.

    We’re looking into feedback and suggestions concerning Destroyer and Indestructible and at the moment we see a lot of room for exploitation following several otherwise good suggestions. We’ll keep looking into this.

    The use of one handed melee and shield has been brought up as a topic and on our end we have been looking into ways of making shield blocking more reactive than active.

    The issue of (one man) clans, being able to war everyone is an issue high in our agenda and we’ll start taking action to curb this in the next couple of patches.

    Regarding ship construction, we’re planning on offering more types of craftable ships in NPC cities, and we’ll move forward on allowing ship de-spawning only to the helmsman. Also swimmers with designs against a boat are going to have to think twice, or risk getting blown up.

    We like a suggestion of not allowing hostiles to use clan banks and we’re going to implement it. We also like a suggestion of system messages being disabled when watchtowers are destroyed, until they are repaired.

    We will make smaller treasure maps available.

    “Bunnyhopping”: it’s a complex and sensitive issue. We want to balance it without penalizing skill. Rest assured that we’re looking at this very closely. On a related topic: death from falling is something we’re also looking into. Dungeon logging is another complex issue to fix but we are working on it.

    Finally, a request and discussion on making crafting more involved finds us in agreement, but for this we’re looking to the next expansion.

    Your suggestions are not simply commented on; they are quite often acted on. We’ve been doing this since day one, but we’re happy with the new workflow having to do with handling your feedback. We’re not talking about long-term hopes when we say we’re looking into something or working on an issue. If we talk about it, there are developers assigned to it and community liaisons following up on progress. Many of your suggestions will be acted on as soon as the next couple of patches. There are numerous other suggestions we have scheduled for future use, when our workflow allows us to.

    We’d like to ask you to keep the excellent feedback coming.

    Thank you for reading.
    DF Blog Site

  • #2
    Re: Darkfall Activity Report

    good stuff. although the fact that they take the boards seriously sometimes scares me, they generally move in the right direction.

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