Originally posted by Tasos
My Feedback:
Originally posted by Jackal
Darkfall is the end game for anyone who enjoys MMO's. It fosters extreme competition through a player skill driven system. The Devs need to understand that this is now WoW so their playerbase is not interested in WoW style "features". This is the same road that UO and SB went down. Those games died and they weren't even competing with WoW at the time. This road is a one way dead end for DF. This is why I'm making this post now at the first hint of the dreaded "shiny". DF staff: YOU CAN NO COMPETE WITH WOW SO DON'T TRY, BE UNIQUE!
Here are some basic ideas that will make your playerbase happy:
1. More events: I'm generally happy with the support staff and enjoy the events that they put on. However, you can tell that these people don't play the game or if they do they don't play like the rest of us do. Using player feedback to create a "weekly" or "monthly" DF sponsored event on each server would go far in the "giving back to your playerbase" field. To be clear, I'm not talking about trolls attacking an NPC town that no one lives at or cares about, I'm talking about player driven events.
2. Fix the GUI. Fixing the GUI would be my top priority if I was on the DF staff. It's the first thing new players see and it sucks. If you need inspiration, look at the GUI SB used.
3. Put people on gameplay mechanics permanently. I don't know if this is already done, but I hope so. Every patch should have minor tweaks to improve FPS, Ping, and load times. There needs to be more focus on improving performance at sieges.
4. Build character ownership through logical means. This is a HUGE one for me and pretty much everyone I talk to. PvP MMOs have fallen flat on their face when it comes to character loyalty. Every person playing any MMO wants to look different than anyone else. Dev houses keep trying to do this via the character creation screen...FAIL! Here's a news flash: characters wear armor in these games.
-Make a helmet toggle and add a few more options to head graphics along with restyle deeds
-Make armor and weapons dyable
-Make crafter's skill determine the power of the mount, weapon, or armor rather than this being dictated by the type. There's lot of cool models in the game that no one can use because everyone has to wear the same armor and weapons. As far as mounts go, the battlehorn nerf and then the addition of the bluetail patched the rest of the mounts out of the game. Dumb idea.
Character loyalty isn't based on your stupid grind. It's based on a player having the ability to have a truly cool looking character that they can be proud of. For example, a friend comes to my house and wants to see DF. I log in and show him my character in the same armor and on the same mount as everyone else OR I log in and show him a totally unique character with unique armor, weapons, and my choice of mounts. Yoohoooo Devs, people don't care about the textures on a tree, they care about the way their character looks.
-Always talked about but never been done before: Make guild objects that have a guild crest on them and allow guilds to upload a crest once every (insert time) and start off by allowing (insert amount) per week or day based on a priority of holdings/active playerbase so they can be reviewed and added. Once added these can be put on city towers, flags, or crafted objects. One ideal object would be a newbie robe that had base protections and a guild crest that every guildie could have.
5. Focus on adding more ways to encounter meaningful PvP. Village control points and sea towers are attempts that need to be polished. Upgrade them and fix trade routes (waste of time). Pick some that you want to be epic and some for casual gamers and then make them meaningful or more lucrative. DF needs to provide more reasons for players to leave their holding.
6. Address travel time. With everyone huddling up in their holdings for protection a casual PK run is limited to running all over the world to find a fight or hitting a highly populated city where there's an 80% chance you won't survive. There's lots of options here that have been done before with success. Travel "mode" from SB, Moongates from UO, and reuseable runes from UO are just a few. There's 100's of ways to address this that I could get into. This is a top complaint I hear from friends that have quit.
Comment