Go read the full Activity Report Here.
This activity report has a lot of information so I'm assuming it will be awhile before all of this is implemented. I'm going to run down the important changes as they relate to my What Darkfall Needs, NOW! Post from Jan 14.
1. More events:
This wasn't addressed.
2. Fix the GUI:
Constant work to make the game easier to play through supported in game systems needs to be a constant focus. I can't wait to use the new GUI. I hope that they make this a priority.
3. Put people on gameplay mechanics permanently:
Bug fixes are always good but I want more performance related changes.
4. Build character ownership through logical means:
This is more shiny than substance. I'm encouraged by the fact that their tools now allow them to add symbols. Hopefully this can be used in the future to implement a guild crest system.
5. Focus on adding more ways to encounter meaningful PvP:
I'm concerned about the implementation of this and I'm sure there will be an outcry from the loud minority on this. However, if implemented correctly this could boost subs and over-all activity a TON in darkfall. Darkfall is driven by competition and giving people an easier way to compete is ideal.
6. Address travel time:
This also relates to 5 because it will add more PvP around points of interest. Obviously making the world smaller or centralizing the action will help with travel time tremendously.
One of the other topics that is important is the over-all grind:
Everything else in the update was pretty unimportant. It talks about adding better lighting, sound effects, and monster spawns which people will care about for about one day. There was talk at the end about doing some crap with crafting skills which again, is a waste of dev time.
I really appreciate that the dev team is keeping us updated through these blogs. They're focused down the right path for the most part and if they stay focused on fun PvP related additions their playerbase will continue to be happy.
This activity report has a lot of information so I'm assuming it will be awhile before all of this is implemented. I'm going to run down the important changes as they relate to my What Darkfall Needs, NOW! Post from Jan 14.
1. More events:
This wasn't addressed.
2. Fix the GUI:
Originally posted by Tasos
Originally posted by Tasos
3. Put people on gameplay mechanics permanently:
Originally posted by Tasos
4. Build character ownership through logical means:
Originally posted by Tasos
Originally posted by Tasos
5. Focus on adding more ways to encounter meaningful PvP:
Originally posted by Tasos
6. Address travel time:
Originally posted by Tasos
One of the other topics that is important is the over-all grind:
Originally posted by Tasos
I really appreciate that the dev team is keeping us updated through these blogs. They're focused down the right path for the most part and if they stay focused on fun PvP related additions their playerbase will continue to be happy.
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